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Citizen science

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Scientific work done with the participation of members of the public

Citizen science is scientific work undertaken by members of the general public, often in collaboration with or under the direction of professional scientists and scientific institutions, which is how the Oxford English Dictionary defined it when it added the term in June 2014.[1] The work ranges from counting birds to lending a computer's idle hours to a search, sorting images of galaxies, folding proteins in a game and carrying a radiation meter along a road. Volunteers usually collect or classify data. In a few cases they have solved a problem that the professionals had failed to solve.

Molecular Reality Corporation describes its community of volunteers as citizen scientists whose instruments, if they were built, would sit in their kitchens.

Terms

The dictionary's earliest quotation is from Technology Review in January 1989, in a sentence about an Audubon "citizen science" program in which 225 members took part. The sociologist Alan Irwin used the term in 1995 for science that serves the concerns of citizens and involves them, and Rick Bonney of the Cornell Lab of Ornithology used it in the mid-1990s for projects in which volunteers such as bird watchers contribute data.[1] A review of the field proposed the umbrella term public participation in scientific research and described three predominant models: contributory projects, "generally designed by scientists and for which members of the public primarily contribute data"; collaborative ones, in which the public also help to refine the design, analyze data or disseminate findings; and co-created ones, "designed by scientists and members of the public working together".[2]

History

The Christmas Bird Count began on Christmas Day 1900. The ornithologist Frank M. Chapman, an early officer of the Audubon Society, proposed it in place of the holiday "Side Hunt", in which hunters competed to bring in the most game. In the first year 27 birders held 25 counts, from Toronto to Pacific Grove, California; tens of thousands of volunteers now take part each year.[3]

Computers brought the next kind. SETI@home was released to the public on May 17, 1999, and asked volunteers to run a free program that downloads and analyzes radio telescope data. After 21 years it stopped sending out new work on March 31, 2020, and the volunteer part of the project went into hibernation.[4][5]

The kind in which people use their eyes appeared in Galaxy Zoo. The paper of 2008 that introduced it reported visual classifications of nearly one million galaxies from the Sloan Digital Sky Survey, more than 40,000,000 individual classifications made by about 100,000 participants, and results consistent with those of professional astronomers for subsets that the professionals had classified.[6]

Games

In 2010 the designers of Foldit, a multiplayer online game in which players manipulate protein structures with tools derived from the Rosetta software, reported that top-ranked players excelled at refinement problems that need large rearrangements of the backbone, and that players working together developed new strategies and algorithms.[7] In 2011, after a wide range of attempts to solve the crystal structure of the M-PMV retroviral protease by molecular replacement had failed, the players were challenged to produce models of the protein, and the models were good enough for molecular replacement and structure determination to succeed.[8] See Foldit.

Eterna applied the idea to RNA. About 37,000 participants designed RNA molecules on screen and also controlled a remote experimental pipeline that synthesized the designs and mapped their structures, which the authors called a Massive Open Laboratory; the community's strategies were distilled by machine learning into an algorithm, EteRNABot, and both the players and the algorithm outperformed earlier design programs in a rigorous test.[9]

On November 30, 2016 about 100,000 participants of an online game generated 97,347,490 binary choices, which were sent to 12 laboratories on five continents, where 13 experiments used them as the random settings of tests of local realism; they supplied more than 1,000 bits a second over 12 hours.[10] The players' task was to be unpredictable.

Instruments

In most projects the volunteer works on data. In a few the volunteer carries an instrument. Safecast, a volunteer organization for monitoring and openly sharing information on environmental radiation, was started on March 12, 2011, one day after the Fukushima accident began, and built open-source, participatory radiation mapping on instruments and software of its own.[11]

The Molecular Streaming Corps

The company calls its volunteers Player Scientists. The help file of its member software defines the title: "Anyone who buys an MR series device and enrolls in the game becomes a Player Scientist in the Molecular Streaming Corps (MSC). They are a globally distributed army of citizen scientists conducting massively parallel experiments in their own homes, kitchens, and local environments."[12] The company's quiz dungeon names three earlier projects when it defends the approach: "Galaxy Zoo, Foldit, and eBird proved citizen science produces publishable results".[13]

The difference is the measurement. Those projects asked volunteers to classify images, fold proteins on a screen or report what they saw; in the Corps the sensor would be in the volunteer's house and the sample would come from the volunteer's sink. The company calls the practice Experigaming and the community the Molecular Streaming Corps. In 2026 the home instruments had not shipped; in May the company stated that "We are not ready to ship MR series Molecular Streaming Devices", and its guide of August 2026 says: "Today we are not currently recruiting new players. When doors open again, the site will say so, loudly, on its own front page."[14] The company's pages gave the size of the community as "745+ members and counting".[12]

See also

References

  1. ^ a b Brigitte Nerlich (January 9, 2015). "Citizen science". Making Science Public. University of Nottingham.
  2. ^ Shirk, J. L.; et al. (2012). "Public participation in scientific research: a framework for deliberate design". Ecology and Society 17 (2): 29. doi:10.5751/ES-04705-170229.
  3. ^ "History of the Christmas Bird Count". National Audubon Society. Retrieved October 25, 2026.
  4. ^ "SETI@Home ends its crowdsourced search for alien life after 21 years". Engadget. March 4, 2020.
  5. ^ "SETI@home". University of California, Berkeley. Retrieved October 25, 2026.
  6. ^ Lintott, C. J.; et al. (2008). "Galaxy Zoo: morphologies derived from visual inspection of galaxies from the Sloan Digital Sky Survey". Monthly Notices of the Royal Astronomical Society 389 (3): 1179-1189. doi:10.1111/j.1365-2966.2008.13689.x.
  7. ^ Cooper, S.; et al. (2010). "Predicting protein structures with a multiplayer online game". Nature 466 (7307): 756-760. doi:10.1038/nature09304.
  8. ^ Khatib, F.; et al. (2011). "Crystal structure of a monomeric retroviral protease solved by protein folding game players". Nature Structural & Molecular Biology 18 (10): 1175-1177. doi:10.1038/nsmb.2119.
  9. ^ Lee, J.; et al. (2014). "RNA design rules from a massive open laboratory". Proceedings of the National Academy of Sciences 111 (6): 2122-2127. doi:10.1073/pnas.1313039111.
  10. ^ The BIG Bell Test Collaboration (2018). "Challenging local realism with human choices". Nature 557 (7704): 212-216. doi:10.1038/s41586-018-0085-3.
  11. ^ Brown, A.; et al. (2016). "Safecast: successful citizen-science for radiation measurement and communication after Fukushima". Journal of Radiological Protection 36 (2): S82-S101. doi:10.1088/0952-4746/36/2/S82.
  12. ^ a b "Company records". Molecular Reality Corporation. October 2026.
  13. ^ "Dungeons & Diligence: The Disclosure Crawl, Level 3: The Armory". Molecular Reality Corporation. April 2026.
  14. ^ "Keltar's Field Guide to Molecular Reality". Molecular Reality Corporation. August 2026.
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